Battlefield 4
Publisher: EA
From our
Battlefield 4 review:
'From the start to the end of the campaign you literally have no idea who’s who, why they do or don’t like each other and even what part you play in the whole thing – the latter point not being helped by the fact you’re mute throughout the whole game. You just meander from mission to mission and get on with the task set before you.
Still: who cares, right? Battlefield has long been about its multiplayer, and sure enough here, again the game truly shines. Largely it’s a continuation of what came before but there are enough extras that it feels, if not totally new, different enough to learn all over again.'
With its demanding Frostbite 3 engine, Battlefield 4 is a tough challenge for any GPU. We run the game at its highest 'Ultra' settings with motion blur at 50 percent and the resolution scale at 100 percent. We also manually disable MSAA at 4K, as it's unnecessary and too demanding at this resolution. We run a 60 second benchmark on the game's sixth campaign level, Tashgar, during the on rails section at the level's start, and begin the recording as soon as the subtitle for the first line of dialogue appears on screen.
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AMD Radeon R9 290X 4GB
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Nvidia GeForce GTX 770 2GB
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AMD Radeon R9 280X 3GB
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Asus Strix GTX 960 DirectCU II OC 2GB
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AMD Radeon R9 280 3GB
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Nvidia GeForce GTX 760 2GB
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AMD Radeon R9 285 2GB
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AMD Radeon R9 270X 2GB
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AMD Radeon R9 270 2GB
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Nvidia GeForce GTX 660 2GB
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AMD Radeon R7 265 2GB
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MSI GE62 2QE Apache (GTX 965M)
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Nvidia GeForce GTX 750 Ti 2GB
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AMD Radeon R7 260X 2GB
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Frames Per Second
Crysis 3
Publisher: EA
Mixing the open-world combat of Crysis with the more tightly scripted urban jungle of Crysis 2, Crysis 3 is a smorgasbord of visual effects and polygons galore. With DirectX 11 support, high resolution textures and incredibly detailed characters models, it's laid down the gauntlet for the next generation of consoles and games alike when it comes to gorgeous graphics
We test using the Very High detail preset and with Very High texture resolution. lens flare and motion blur are both enabled, although due to its heavy performance impact, anti-aliasing is disabled.
As explained earlier, we use a custom macro-driven 60 seconds play-through from the single player mission Red Star Rising. The 60 seconds of gameplay takes place in a large open environment heavy on water and particle effects. Each test is repeated three times, with the average result taken.
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AMD Radeon R9 280X 3GB
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Asus Strix GTX 960 DirectCU II OC 2GB
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AMD Radeon R9 285 2GB
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Nvidia GeForce GTX 760 2GB
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AMD Radeon R9 280 3GB
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AMD Radeon R9 270X 2GB
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Nvidia GeForce GTX 660 2GB
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AMD Radeon R9 270 2GB
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MSI GE62 2QE Apache (GTX 965M)
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AMD Radeon R7 265 2GB
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Nvidia GeForce GTX 750 Ti 2GB
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AMD Radeon R7 260X 2GB
Frames Per Second
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